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Halo Humanity Longsword Interior Rig

Halo Humanity Longsword Interior Rig

Halo Humanity Longsword Interior Rig

Halo Humanity Longsword Interior Rig

longsword Interior Cockpit

longsword Interior Cockpit

longsword command console

longsword Interior Cockpit

longsword Interior Cockpit

command console raised

longsword Interior Cockpit

longsword Interior Cockpit

Command console compressed

longsword Interior Cockpit

longsword Interior Cockpit

command console raised and compressed

longsword Interior Cockpit

longsword Interior Cockpit

Shutter Controls

longsword Interior Cockpit

longsword Interior Cockpit

All windows raising

longsword Interior Cockpit

longsword Interior Cockpit

All windows raising

longsword Interior Cockpit

longsword Interior Cockpit

All windows raised

longsword Interior Cockpit

longsword Interior Cockpit

Front window rested

longsword Interior Cockpit

longsword Interior Cockpit

Front window raising

longsword Interior Cockpit

longsword Interior Cockpit

Front window raised

longsword Interior BackRoom

longsword Interior BackRoom

Door Closed

longsword Interior BackRoom

longsword Interior BackRoom

Door opening, Door features roating pins, and collaping locks.

longsword Interior BackRoom

longsword Interior BackRoom

collapsable lock open by default

longsword Interior BackRoom

longsword Interior BackRoom

Collapsable lock closed, while door is sliding open.

longsword Interior BackRoom

longsword Interior BackRoom

Door Fully open. Gun Rack rested

longsword Interior BackRoom

longsword Interior BackRoom

Gun Rack Open

longsword Interior/Exterior Ramp

longsword Interior/Exterior Ramp

Ramp Closed by default

longsword Interior/Exterior Ramp

longsword Interior/Exterior Ramp

landing ramp open with z axis, allows for full 360 degree rotation in axis.

longsword Interior/Exterior Ramp

longsword Interior/Exterior Ramp

Ramp control stops at 10, and is level with the "ground"

Halo Humanity Longsword Exterior Rig

Halo Humanity Longsword Exterior Rig

longsword back legs

longsword back legs

Rested

longsword back legs

longsword back legs

Lifting off

longsword back legs

longsword back legs

Raised

longsword back legs

longsword back legs

Legs entering compartment

longsword back legs

longsword back legs

Landing gears doors closed.

longsword Front Leg

longsword Front Leg

Rested

longsword Front Leg

longsword Front Leg

Lift off

longsword Front Leg

longsword Front Leg

Raised

longsword Front Leg

longsword Front Leg

folding into itself

longsword Front Leg

longsword Front Leg

inside compartment

longsword Front Leg

longsword Front Leg

Landing Door closed

longsword Fins

longsword Fins

Rested

longsword Fins

longsword Fins

Primary control raised

longsword Fins

longsword Fins

Secondary control lowered.

Halo Humanity Master Chief Rig

Halo Humanity Master Chief Rig

Master Chief A-Pose

Master Chief A-Pose

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Master Chief Poses

Fingers

Fingers

Fingers feature a dual jointed bone setup allowing for tighter deformations.

Finger Controls

Finger Controls

Finger controls have separate attributes for individual fingers.

Finger Controls

Finger Controls

All attributes have a negative value, giving disjointed poses

Finger Controls

Finger Controls

Relaxed pose

Finger Controls

Finger Controls

Fist

Finger Controls

Finger Controls

Finger spread Inward

Finger Controls

Finger Controls

Finger spread outward

Finger Controls

Finger Controls

Finger scrunch

Arm Controls

Arm Controls

Twist bones for wrist allow for natural deformations

Arm Controls

Arm Controls

Wrist twist bones

Arm Controls

Arm Controls

Elbow deforms both body suit and undersuit naturally

Arm Controls

Arm Controls

Shoulder twist bones can be pushed to characters extreme, without popping or inverting

Arm Controls

Arm Controls

Shoulder twist bones can be pushed to characters extreme, without popping or inverting

Arm Controls

Arm Controls

Twist bones allow character to reach his back, a challenge on its own

IK FK

IK FK

Arms and Legs feature IK and FK systems

Foot Controls

Foot Controls

Foot controls to allow the character to bank his foot

Foot Controls

Foot Controls

Foot controls to allow the character to bank his foot

Foot Controls

Foot Controls

Foot Peel allows user to adjust how steep of a degree the ball and toe straight angles can be

Foot Controls

Foot Controls

Foot Peel allows user to adjust how steep of a degree the ball and toe straight angles can be

Foot Controls

Foot Controls

Foot Peel allows user to adjust how steep of a degree the ball and toe straight angles can be

Foot Controls

Foot Controls

Foot Peel allows user to adjust how steep of a degree the ball and toe straight angles can be

Foot Controls

Foot Controls

Foot features both a PoleVector Knee, as well as a No Flip Knee. giving the animator full control

Foot Controls

Foot Controls

Foot features both a PoleVector Knee, as well as a No Flip Knee. giving the animator full control

Foot Controls

Foot Controls

Foot features both a PoleVector Knee, as well as a No Flip Knee. giving the animator full control

Foot Controls

Foot Controls

Foot features both a PoleVector Knee, as well as a No Flip Knee. giving the animator full control

Rigs featured: 

 

Master Chief

Longsword Exterior

Longsword Interior

 

I did these rigs for a teaser of ''Halo: Humanity'', which is a fan made CGI film. I was responsible for rigging, weight painting, corrective blend shapes, and rig revisions for the updated models.

 

Software: 

 

Maya

 

Follow this project on:
http://www.halohumanity.com/

 

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