top of page
![]() Halo Humanity Longsword Interior Rig |
|---|
![]() Halo Humanity Longsword Interior Rig |
![]() longsword Interior Cockpitlongsword command console |
![]() longsword Interior Cockpitcommand console raised |
![]() longsword Interior CockpitCommand console compressed |
![]() longsword Interior Cockpitcommand console raised and compressed |
![]() longsword Interior CockpitShutter Controls |
![]() longsword Interior CockpitAll windows raising |
![]() longsword Interior CockpitAll windows raising |
![]() longsword Interior CockpitAll windows raised |
![]() longsword Interior CockpitFront window rested |
![]() longsword Interior CockpitFront window raising |
![]() longsword Interior CockpitFront window raised |
![]() longsword Interior BackRoomDoor Closed |
![]() longsword Interior BackRoomDoor opening, Door features roating pins, and collaping locks. |
![]() longsword Interior BackRoomcollapsable lock open by default |
![]() longsword Interior BackRoomCollapsable lock closed, while door is sliding open. |
![]() longsword Interior BackRoomDoor Fully open. Gun Rack rested |
![]() longsword Interior BackRoomGun Rack Open |
![]() longsword Interior/Exterior RampRamp Closed by default |
![]() longsword Interior/Exterior Ramplanding ramp open with z axis, allows for full 360 degree rotation in axis. |
![]() longsword Interior/Exterior RampRamp control stops at 10, and is level with the "ground" |
Longsword Exterior
![]() Halo Humanity Longsword Exterior Rig |
|---|
![]() longsword back legsRested |
![]() longsword back legsLifting off |
![]() longsword back legsRaised |
![]() longsword back legsLegs entering compartment |
![]() longsword back legsLanding gears doors closed. |
![]() longsword Front LegRested |
![]() longsword Front LegLift off |
![]() longsword Front LegRaised |
![]() longsword Front Legfolding into itself |
![]() longsword Front Leginside compartment |
![]() longsword Front LegLanding Door closed |
![]() longsword FinsRested |
![]() longsword FinsPrimary control raised |
![]() longsword FinsSecondary control lowered. |
Master Chief Rig
![]() Halo Humanity Master Chief Rig |
|---|
![]() Master Chief A-Pose |
![]() Master Chief Poses |
![]() Master Chief Poses |
![]() Master Chief Poses |
![]() Master Chief Poses |
![]() Master Chief Poses |
![]() Master Chief Poses |
![]() Master Chief Poses |
![]() Master Chief Poses |
![]() FingersFingers feature a dual jointed bone setup allowing for tighter deformations. |
![]() Finger ControlsFinger controls have separate attributes for individual fingers. |
![]() Finger ControlsAll attributes have a negative value, giving disjointed poses |
![]() Finger ControlsRelaxed pose |
![]() Finger ControlsFist |
![]() Finger ControlsFinger spread Inward |
![]() Finger ControlsFinger spread outward |
![]() Finger ControlsFinger scrunch |
![]() Arm ControlsTwist bones for wrist allow for natural deformations |
![]() Arm ControlsWrist twist bones |
![]() Arm ControlsElbow deforms both body suit and undersuit naturally |
![]() Arm ControlsShoulder twist bones can be pushed to characters extreme, without popping or inverting |
![]() Arm ControlsShoulder twist bones can be pushed to characters extreme, without popping or inverting |
![]() Arm ControlsTwist bones allow character to reach his back, a challenge on its own |
![]() IK FKArms and Legs feature IK and FK systems |
![]() Foot ControlsFoot controls to allow the character to bank his foot |
![]() Foot ControlsFoot controls to allow the character to bank his foot |
![]() Foot ControlsFoot Peel allows user to adjust how steep of a degree the ball and toe straight angles can be |
![]() Foot ControlsFoot Peel allows user to adjust how steep of a degree the ball and toe straight angles can be |
![]() Foot ControlsFoot Peel allows user to adjust how steep of a degree the ball and toe straight angles can be |
![]() Foot ControlsFoot Peel allows user to adjust how steep of a degree the ball and toe straight angles can be |
![]() Foot ControlsFoot features both a PoleVector Knee, as well as a No Flip Knee. giving the animator full control |
![]() Foot ControlsFoot features both a PoleVector Knee, as well as a No Flip Knee. giving the animator full control |
![]() Foot ControlsFoot features both a PoleVector Knee, as well as a No Flip Knee. giving the animator full control |
![]() Foot ControlsFoot features both a PoleVector Knee, as well as a No Flip Knee. giving the animator full control |
Longsword Interior
Rigs featured:
Master Chief
Longsword Exterior
Longsword Interior
I did these rigs for a teaser of ''Halo: Humanity'', which is a fan made CGI film. I was responsible for rigging, weight painting, corrective blend shapes, and rig revisions for the updated models.
Software:
Maya
Follow this project on:
http://www.halohumanity.com/
bottom of page







































































